c
|
/
|
4
|
u"Wolffe"
|
49
|
|
flr
|
EPAWYm
|
|
While you perform a primary { attack, you may spend 1 g to reroll 1 attack die. While you perform a primary | attack, you may recover 1 g to roll 1 additional attack die.
|
g
|
!
|
5
|
uHera Syndulla
|
38
|
|
fer>e
|
EUWmt
|
Locked and Loaded |
After you reveal a red or blue maneuver, you may set your dial to another maneuver of the same difficulty. |
g
|
!
|
3
|
uEzra Bridger
|
40
|
|
fer>e
|
FUWmt
|
Locked and Loaded |
While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e or d results.
|
g
|
!
|
3
|
uSabine Wren
|
41
|
|
fer>e
|
EUWmt
|
Locked and Loaded |
Before you activate, you may perform a r or b action.
|
g
|
!
|
2
|
u"Zeb" Orrelios
|
33
|
|
fer>e
|
EUWmt
|
Locked and Loaded |
While you defend, c results are neutralized before d results.
|
y
|
#
|
5
|
uKavil
|
41
|
|
flr=
|
EUPMABIm
|
|
While you perform a non- { attack, roll 1 additional attack die.
|
y
|
#
|
5
|
uLeema Kai
|
39
|
|
flr=
|
EXUPMAB
|
|
Before you engage, if you are not in any enemy ship's {, you may acquire a lock on an enemy ship in your ~.
|
y
|
#
|
4
|
uArliz Hadrassian
|
38
|
|
flr=
|
EXUPMAB
|
|
While you perform a { attack, if you are damaged, you may change 1 of your f results to a c result. While you defend, if you are damaged, before the Modify Defense Dice step, you must change 1 of your f results to a blank result.
|
:
|
/
|
6
|
uAnakin Skywalker
|
50
|
|
flr=
|
FUPYABm
|
Plated Hull |
After you fully execute a maneuver, if there is an enemy ship in your { at range 0-1 or in your }, you may spend 1 h to remove 1 stress token.
|
\
|
/
|
6
|
uAnakin Skywalker
|
59
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
After you fully execute a maneuver, if there is an enemy ship in your { at range 0-1 or in your }, you may spend 1 h to remove 1 stress token.
|
-
|
/
|
5
|
uAayla Secura
|
48
|
|
felrb
|
EFAm
|
Intuitive Controls |
While an enemy ship in your { at range 0-1 performs an attack, the defender may change 1 blank result to a f result.
|
e
|
!
|
4
|
uGavin Darklighter
|
55
|
|
felr>lb>l
|
EXSPAm
|
Experimental Scanners |
While a friendly ship performs an attack, if the defender is in your {, the attacker may change 1 d result to a c result.
|
M
|
#
|
6
|
uFenn Rau
|
68
|
|
flr>fb>f
|
EP
|
Concordia Faceoff |
While you defend or perform an attack, if the attack range is 1, you may roll 1 additional die. |
M
|
#
|
5
|
uOld Teroch
|
56
|
|
flr>fb>f
|
EPm
|
Concordia Faceoff |
At the start of the Engagement Phase, you may choose 1 enemy ship at range 1. If you do and you are in its {, it removes all of its green tokens.
|
M
|
#
|
4
|
uJoy Rekkoff
|
47
|
|
flr>fb>f
|
EPm
|
Concordia Faceoff |
While you perform an attack, you may spend 1 g from an equipped P upgrade. If you do, the defender rolls 1 fewer defense die.
|
M
|
#
|
4
|
uKad Solus
|
53
|
|
flr>fb>f
|
EPm
|
Concordia Faceoff |
After you fully execute a red maneuver, gain 2 focus tokens. |
M
|
#
|
4
|
Skull Squadron Pilot
|
47
|
|
flr>fb>f
|
EPm
|
Concordia Faceoff |
The aces of Skull Squadron favor an aggressive approach, using their craft's pivot wing technology to achieve unmatched agility in the pursuit of their quarry. |
M
|
#
|
1
|
Zealous Recruit
|
41
|
|
flr>fb>f
|
Pm
|
Concordia Faceoff |
Mandalorian Fang fighter pilots must master the Concordia Faceoff maneuver, leveraging their ships' narrow attack profile to execute deadly head-on charges. |
f
|
#
|
3
|
uKrassis Trelix
|
65
|
|
flib
|
ECMWBImt
|
|
You can perform { special attacks from your |. While you perform a special attack, you may reroll 1 attack die.
|
.
|
.
|
1
|
uDGS-047
|
38
|
|
alr=>a
|
MMZWBmn
|
Networked Aim |
After you perform an attack, if the defender is in your {, you may acquire a lock on it. Then, if the defender is in your }, it gains 1 strain token.
|
p
|
#
|
6
|
uDengar
|
53
|
|
f>Rl>Rr
|
ECPWYImt
|
|
After you defend, if the attacker is in your {, you may spend 1 g to perform a bonus attack against the attacker.
|
L
|
#
|
5
|
uKetsu Onyo
|
66
|
|
felR
|
EWIImt
|
|
At the start of the Engagement Phase, you may choose 1 ship in both your { and p at range 0-1. If you do, that ship gains 1 tractor token.
|
<
|
/
|
4
|
uPadmé Amidala
|
43
|
|
flrb
|
ESPA
|
Full Throttle |
While an enemy ship in your { defends or performs an attack, that ship can modify only 1 f result (other results can still be modified).
|
q
|
#
|
4
|
uConstable Zuvio
|
29
|
|
fer
|
EXWBIm
|
Spacetug Tractor Array |
If you would drop a device, you may launch it using a [1 8] template instead.
|
q
|
#
|
2
|
uSarco Plank
|
29
|
|
fer
|
XWBIm
|
Spacetug Tractor Array |
While you defend, you may treat your agility value as equal to the speed of the maneuver you executed this round. |
q
|
#
|
2
|
uUnkar Plutt
|
29
|
|
fer
|
XWBIm
|
Spacetug Tractor Array |
At the start of the Engagement Phase, if there are one or more other ships at range 0, you and each other ship at range 0 gain 1 tractor token. |
q
|
#
|
1
|
Jakku Gunrunner
|
29
|
|
fer
|
XWBIm
|
Spacetug Tractor Array |
The Quadrijet transfer spacetug, commonly called a "Quadjumper," is nimble in space and atmosphere alike, making it popular among both smugglers and explorers. |
a
|
!
|
4
|
uWedge Antilles
|
35
|
|
felrb
|
EEMn
|
Vectored Thrusters |
While you perform a primary attack, if the defender is in your {, the defender rolls 1 fewer defense die.
|
a
|
!
|
3
|
uSabine Wren
|
35
|
|
felrb
|
EEMn
|
Vectored Thrusters |
While you defend or perform an attack, if the attack range is 1 and you are in the enemy ship's {, you may change 1 of your results to an e or d result.
|
E
|
-
|
5
|
uL'ulo L'ampar
|
40
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
While you defend or perform a primary attack, if you are stressed, you must roll 1 fewer defense die or 1 additional attack die. |
E
|
-
|
5
|
uSeftin Vanik
|
37
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you perform a b action, you may transfer 1 evade token to a friendly ship at range 1.
|
E
|
-
|
5
|
uTallissan Lintra
|
37
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
While an enemy ship in your } performs an attack, you may spend 1 g. If you do, the defender rolls 1 additional die.
|
E
|
-
|
5
|
uZizi Tlo
|
41
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you defend or perform an attack, you may spend 1 g to gain 1 focus or evade token.
|
E
|
-
|
4
|
uGreer Sonnel
|
36
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you fully execute a maneuver, you may rotate your p.
|
E
|
-
|
4
|
uWrobie Tyce
|
35
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you defend at attack range 1, if the attacker modified its dice, the attacker gains 1 deplete token. |
E
|
-
|
3
|
Green Squadron Expert
|
34
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
Years of field-expedient modifications were standardized in the RZ-2 design, but daring pilots see the ship's improved reliability as a challenge to further push the limits of its performance. |
E
|
-
|
3
|
uSuralinda Javos
|
35
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you partially execute a maneuver, you may gain 1 strain token to rotate 90° or 180°. |
E
|
-
|
3
|
uZari Bangel
|
35
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
You do not skip your Perform Action step after you partially execute a maneuver. |
E
|
-
|
2
|
uRonith Blario
|
34
|
|
felrb
|
EXM
|
Refined Gyrostabilizers |
While you defend or perform an attack, if the enemy ship is in another friendly ship's p, you may spend 1 focus token from that friendly ship to change 1 of your f results to an e or d result.
|
E
|
-
|
1
|
Blue Squadron Recruit
|
33
|
|
felrb
|
EXM
|
Refined Gyrostabilizers |
Young beings across the galaxy have grown up on tales of heroism in the Galactic Civil War, and many learned to fly in the same cockpits from which their parents fought the Empire. |
E
|
-
|
1
|
uMerl Cobben
|
33
|
|
felrb
|
EXM
|
Refined Gyrostabilizers |
While a friendly ship at range 0-2 performs a primary attack, if you are in the defender's }, the defender rolls 1 fewer defense die.
|
Y
|
-
|
5
|
uRey
|
68
|
|
flbR
|
FMWWYImt
|
|
While you defend or perform an attack, if the enemy ship is in your {, you may spend 1 h to change 1 of your blank results to an e or d result.
|
w
|
-
|
5
|
uNien Nunb
|
54
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you gain a stress token, if there is an enemy ship in your { at range 0-1, you may remove that stress token.
|
J
|
@
|
4
|
u"Rampage"
|
38
|
|
filrR>a
|
ECCmmn
|
Rotating Cannons |
After you execute a speed 3-4 maneuver, you may choose a ship in your p at range 0-1. If you do, that ship gains 1 strain token, or 2 strain tokens if you are damaged.
|
J
|
@
|
3
|
uLyttan Dree
|
36
|
|
filrR>a
|
CCmmn
|
Rotating Cannons |
While a friendly ship at range 0-2 performs an attack, if you are in the defender's £ or ¢, the attacker may reroll 1 attack die.
|
J
|
@
|
3
|
Onyx Squadron Sentry
|
35
|
|
filrR>a
|
ECCmmn
|
Rotating Cannons |
The TIE/rb heavy, sometimes called the "brute," is designed for operational flexibility. Its heavy armor and capacity to house an integrated MGK-300 droid co-pilot make it an excellent patrol craft. |
J
|
@
|
1
|
Carida Academy Cadet
|
34
|
|
filrR>a
|
CCmmn
|
Rotating Cannons |
At Carida Academy, Imperial Navy cadets are taught to be ruthless and loyal, prioritizing victory over the lives of their comrades. |
S
|
+
|
6
|
u"Quickdraw"
|
44
|
|
f>Re>Rl>Rr>R
|
ESXMYm
|
Heavy Weapon Turret |
After you lose a shield, you may spend 1 g. If you do, you may perform a bonus primary attack.
|
S
|
+
|
5
|
uLieutenant LeHuse
|
37
|
|
f>Re>Rl>Rr>R
|
ESXMYm
|
Heavy Weapon Turret |
While you perform an attack, you may spend another friendly ship's lock on the defender to reroll any number of your results. |
S
|
+
|
4
|
u"Backdraft"
|
36
|
|
f>Re>Rl>Rr>R
|
ESXMYm
|
Heavy Weapon Turret |
While you perform a p primary attack, if the defender is in your |, roll 1 additional die.
|
S
|
+
|
4
|
uCaptain Phasma
|
34
|
|
f>Re>Rl>Rr>R
|
ESXMYm
|
Heavy Weapon Turret |
While you defend, after the Neutralize Results step, another friendly ship at range 0-1 must suffer 1 d/c damage to cancel 1 matching result.
|
S
|
+
|
3
|
Omega Squadron Expert
|
33
|
|
f>Re>Rl>Rr>R
|
ESXMYm
|
Heavy Weapon Turret |
The TIE/sf is a versatile starfighter that carries specialized armament and experimental systems for long-range operations by First Order Special Forces. |
S
|
+
|
2
|
Zeta Squadron Survivor
|
32
|
|
f>Re>Rl>Rr>R
|
SXMYm
|
Heavy Weapon Turret |
Humiliated by their failure, the remaining pilots from Starkiller Base are eager to prove their worth in pursuit of the Resistance. |
$
|
+
|
4
|
u"Recoil"
|
56
|
|
flrb
|
EXPMn
|
Autothrusters |
While you are stressed, you may treat enemy ships in your { at range 0-1 as being in your }.
|
#
|
+
|
5
|
uKylo Ren
|
63
|
|
f>Relr>Rb>R
|
FEMXXn
|
Heavy Weapon Turret |
Before an enemy ship in your } is dealt a facedown damage card, you may spend 1 h. If you do, that damage card is dealt faceup instead.
|
#
|
+
|
5
|
u"Wrath"
|
53
|
|
f>Relr>Rb>R
|
EMXXn
|
Heavy Weapon Turret |
After you perform a } attack, if you have 1 or more non-lock red or orange tokens, you may perform a bonus attack against a different target.
|
#
|
+
|
4
|
u"Nightfall"
|
49
|
|
f>Relr>Rb>R
|
EEMXXn
|
Heavy Weapon Turret |
After you fully execute a maneuver or perform a b action, each ship you moved through gains 2 jam tokens.
|
#
|
+
|
4
|
709th Legion Ace
|
47
|
|
f>Relr>Rb>R
|
EEMXXn
|
Heavy Weapon Turret |
Commanded by Supreme Leader Kylo Ren, the 709th Legion fights without mercy or remorse to crust the Resistance and bring the galaxy under the Forst Order's dominion. |
#
|
+
|
3
|
u"Whirlwind"
|
47
|
|
f>Relr>Rb>R
|
EEMXXn
|
Heavy Weapon Turret |
Before you engage, you may remove any number of jam tokens, then you may gain 1 focus token for each enemy ship that has you in its {.
|
#
|
+
|
2
|
Red Fury Zealot
|
44
|
|
f>Relr>Rb>R
|
EMXXn
|
Heavy Weapon Turret |
Also called Red Fury, the 709th Legion is charged by Supreme Leader Kylo Ren with rooting out dissenters at Black Spire Outpost. |
U
|
+
|
1
|
uPetty Officer Thanisson
|
59
|
|
flioj
|
SXXCWWWm
|
Linked Battery |
During the Activation or Engagement Phase, after a ship in your { at range 0-2 gains 1 stress token, you may spend 1 g. If you do, that ship gains 1 tractor token.
|
^
|
/
|
2
|
u"Tucker"
|
26
|
|
felr>e
|
Mm
|
|
After a friendly ship at range 1-2 performs an attack against an enemy ship in your {, you may perform a f action.
|
G
|
!
|
5
|
uHera Syndulla
|
69
|
|
fli
|
ESUPWWYmt
|
Tail Gun |
After you reveal a red or blue maneuver, you may set your dial to another maneuver of the same difficulty. |
G
|
!
|
4
|
uAlexsandr Kallus
|
68
|
|
fli
|
ESUPWWYmt
|
Tail Gun |
While you defend, if the attacker modified any attack dice, you may roll 1 additional defense die. |
G
|
!
|
3
|
uKanan Jarrus
|
73
|
|
fli
|
FSUPWWYmt
|
Tail Gun |
While a friendly ship in your firing arc defends, you may spend 1 h. If you do, the attacker rolls 1 fewer attack die.
|
G
|
!
|
2
|
u"Chopper"
|
66
|
|
ali
|
SUPWWYmt
|
Tail Gun |
At the start of the Engagement Phase, each enemy ship at range 0 gains 2 jam tokens. |
G
|
!
|
2
|
Lothal Rebel
|
68
|
|
fli
|
SUPWWYmt
|
Tail Gun |
Another successful Corellian Engineering Corporation freighter design, the VCX-100 is larger than the ubiquitous YT-series, boasting more living space and customizability. |
A
|
#
|
4
|
uR5-P8
|
While you perform an attack against a defender in your {, you may spend 1 g to reroll 1 attack die. If the rerolled result is a c result, suffer 1 c damage.
|
C
|
|
4
|
Autoblasters
|
Attack: If the defender is in your }, roll 1 additional die. During the Neutralize Results step, if you are not in the defender's {, e results do not cancel c results.
|
VW
|
.#
|
8
|
uAsajj Ventress
|
During the System Phase, you may spend 1 h. If you do, each enemy ship in your { at range 0-1 gains 1 strain token unless it chooses to gain 1 jam token.
|
n
|
|
0
|
Vectored Cannons (RZ-1)
|
Gain a p indicator. Treat the arc requirement if your { primary attack as p. Replace your Vectored Thrusters ship ability with the following:
|
W
|
+
|
3
|
uPetty Officer Thanisson
|
During the Activation or Engagement Phase, after an enemy ship in your { at range 0-1 gains a red or orange token, if you are not stressed, you may gain 1 stress token. If you do, that ship gains 1 additional token of the type that it gained.
|
F
|
|
2
|
Patience
|
At the start of the Engagement Phase, if there is an enemy ship in your {, you may gain 1 deplete token to recover 1 h.
|
Y
|
-
|
9
|
uFinn
|
While you defend or perform a primary attack, if the enemy ship is in your {, you may add 1 blank result to your roll (this die can be rerolled or otherwise modified).
|
Y
|
+
|
9
|
Special Forces Gunner
|
While you perform a primary { attack, if your p is in your {, you may roll 1 additional attack die. After you perform a primary { attack, if your p is in your |, you may perform a bonus primary p attack.
|
Y
|
|
2
|
Veteran Tail Gunner
|
After you perform a primary { attack, you may perform a bonus primary | attack.
|
H
|
|
1
|
Ordnance Tubes
|
Setup: Equip this side faceup. You can perform P and M attacks only as bonus attacks. You must treat the { requirement of your equipped P and M upgrades as ~. Bonus Attack: Perform a P attack. Bonus Attack: Perform a M attack.
|
Ordnance Tubes (Offline)
|
Offline You must treat the { requirement of your equipped P and M upgrades as }. Action: Spend 2 ( to flip this card.
|
MM
|
|
4
|
Multi-Missile Pods
|
Attack ( a or l): Spend 1 g. If the defender is in your {, you may spend 1 g to roll 1 additional attack die. If the defender is in your }, you may spend up to 2 g to roll that many additional attack dice instead.
|
E
|
#
|
3
|
Fearless
|
While you perform a { primary attack, if the attack range is 1 and you are in the defender's {, you may change 1 of your results to a d result.
|
E
|
|
1
|
Marg Sabl Closure
|
After you fully execute a maneuver, if you moved through an obstacle, structure, or huge ship, or if you deployed, you may choose 1 enemy ship in your { at range 1-2. That ship gains 1 strain token.
|
E
|
|
6
|
Outmaneuver
|
While you perform a { attack, if you are not in the defender's firing arc, the defender rolls 1 fewer defense die.
|
t
|
!#
|
16
|
uMoldy Crow
|
Gain a { primary weapon with a value of "3." During the End Phase, do not remove up to 2 focus tokens.
|
t
|
#
|
5
|
uPunishing One
|
While you perform a primary attack, if the defender is in your {, roll 1 additional attack die. Remove W slot. Add A slot.
|
t
|
#
|
1
|
uShadow Caster
|
After you perform an attack that hits, if the defender is in your p and your {, the defender gains 1 tractor token.
|
t
|
.#
|
3
|
uSlave I
|
While you perform a { attack, if you are in the defender's {REARHALFARC}, you may change 1 d result to a c result. Add Y slot.
|